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Critter Storyboard

Spring 2021

4.110 Design Across Scales

This critter projects was a simple 2 week assignment where we explored adaptation and evolution of design in nature based on major weather changes. My main inspiration for this project was a muji water glass that I have at my desk and the Boston Dynamics robot, Spot. I have always been interested in the various uses and properties of glass, and tried to showcase some of them in this project. The critter starts out as a glass furnace that collects and repurposes dropped debris/nature into fertilizer.

 

The first of the two major events was ice age, where the critter first adopts a new role as a heat source for other animals. The animals repay the critter with minerals and stones that improve the structural integrity and heating capability of the critter, enabling it to be a heat source even when it cannot find that much natural materials to burn.

 

The second major event was Earth reheating, which led to a large increase in bacteria that fogged up the glass face and body of the critter, which it has to wash off in a pool of water. The critter discovers a new lid in the water source, which triggers mitosis reproduction in which gradual heat elongates the glass and eventually it splits into two smaller glass critters.

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Here is my initial sketch of the base state of the critter, and a gif of important keyframes detailing its transformations throughout the days.

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3D modeled, textured, and rendered in Blender

© 2023 by Jenny Zhang

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